Catalog Search Results
Publisher
Nintendo of America
Pub. Date
[2021]
Description
Take on a series of brain-bending activities that test your mental mettle in Big Brain Academy: Brain vs. Brain for the Nintendo Switch system! Play a wide variety of activities, like memorizing a series of numbers, identifying an animal as it slowly comes into focus, or helping guide a train to its goal in fun, fast activities. Go brain-to-brain with friends and family in 4-player matches to see who gets the highest score. Everyone can play together...
Publisher
Flash Kids
Pub. Date
2012
Description
"Using the pen, preschoolers trace along the dotted lines to practice writing numerals and number words from 1 to 20. Simple activities like connect-the-dots teach basic counting skills. A quick sweep of the eraser clears the pen marks, making these cards great for continued learning!"
Publisher
Flash Kids
Pub. Date
2012, 2011
Description
"Using the pen, preschoolers trace along the dotted lines to practice drawing a variety of shapes. Fun activities teach kids to identify shapes in everyday objects, helping them build basic analytical skills. A quick sweep of the eraser clears the pen marks, making these cards great for continued learning"
Author
Pub. Date
2022
Description
Professionals and Play Therapists emphasize on the vital necessity of play as a learning tool. Play is important to the social, physical and cognitive development. In the correct environment it also becomes the tool for language development and learning of how to cope with mistakes and failure. from Amazon.com.
Publisher
Ravensburger
Pub. Date
1985
Description
Differix is a pattern recognition puzzle that can be played as a solo activity, or competitively as a race to see which player can place the most correct tiles in a set time. The various versions of the game have four or six game boards of increasing difficulty that each display nine illustrations with the same motif (ex. an elephant, a juggling frog or a tightrope dancing pig). Each of the illustrations differs from the others in only a minor detail...
11) Rolling America
Publisher
Gamewright
Pub. Date
[2016]
Description
Roll your way across the USA! In this captivating dice game, your goal is to fill in a map of the United States with the numbers rolled. The trick is that neighboring states can't have numbers that differ by more than one. Everyone plays at the same time so you'll have to plot your moves carefully to outdo your opponents. Complete your map with the fewest mistakes and emerge the champ of Rolling America!
Author
Publisher
Well-Trained Mind Press
Pub. Date
[2016]
Description
"Giving your preschooler a great start in math doesn't have to be complicated. Learn how to use fun but purposeful games and activities to give your young child the best possible foundation. Preschool Math at Home will guide you step-by-step as you introduce your preschooler to the world of numbers. Your child will develop a thorough understanding of the numbers up to ten, including: counting, comparing and ordering numbers, recognizing written numerals,...
Publisher
Findaway World, LLC
Pub. Date
[2019]
Description
"This English Language Arts toolbox is filled with interactive lessons and challenges to assist kids with becoming better readers and writers. - Learn english grammar - Improve knowledge about sentence structure - Develop spelling and vocabulary skills - Improve reading speed and comprehension" - Publisher description.
18) Boggle
Publisher
Tonka Corp
Pub. Date
1992
Description
To list words from a random assortment of letters, within 3 minutes.
19) The fix-it kid
Author
Series
Publisher
LeapFrog
Pub. Date
2009
Description
Use your Tag Reader to make phonics skills spring to life! The Tag Learn to Read series combines fun stories with rich audio to help children identify letter sounds and hear how they come together to form words.
Publisher
Findaway World, LLC
Pub. Date
[2021]
Description
"The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids...
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