Thinking Critically : video games and violence
(Book)

Book Cover
Average Rating
Published
San Diego : ReferencePoint Press, [2014].
Physical Desc
80 pages : color illustrations ; 25 cm.
Accelerated Reader
IL: MG+ - BL: 8.7 - AR Pts: 3
Status

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LocationCall NumberStatus
Valparaiso - Juvenile nonfictionJ 004.67 NAKAYAOn Shelf

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More Details

Published
San Diego : ReferencePoint Press, [2014].
Format
Book
Language
English
Accelerated Reader
MG+
Level 8.7, 3 Points

Notes

Bibliography
Includes bibliographical references and index.
Description
"For as long as there has been violence in video games, there has been controversy over how that violence affects society. Through a narrative-driven pro/con format--supported by relevant facts, quotes, anecdotes, and full-color illustrations--this title examines issues related to video games and violence."--Publisher's website.
Target Audience
Grade 9 to 12.

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Citations

APA Citation, 7th Edition (style guide)

Nakaya, A. C. (2014). Thinking Critically: video games and violence . ReferencePoint Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Nakaya, Andrea C., 1976-. 2014. Thinking Critically: Video Games and Violence. ReferencePoint Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Nakaya, Andrea C., 1976-. Thinking Critically: Video Games and Violence ReferencePoint Press, 2014.

MLA Citation, 9th Edition (style guide)

Nakaya, Andrea C. Thinking Critically: Video Games and Violence ReferencePoint Press, 2014.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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