Catalog Search Results
Publisher
Flash Kids
Pub. Date
2012
Description
"Using the pen, preschoolers trace along the dotted lines to practice writing numerals and number words from 1 to 20. Simple activities like connect-the-dots teach basic counting skills. A quick sweep of the eraser clears the pen marks, making these cards great for continued learning!"
Publisher
Nintendo of America
Pub. Date
[2021]
Description
Take on a series of brain-bending activities that test your mental mettle in Big Brain Academy: Brain vs. Brain for the Nintendo Switch system! Play a wide variety of activities, like memorizing a series of numbers, identifying an animal as it slowly comes into focus, or helping guide a train to its goal in fun, fast activities. Go brain-to-brain with friends and family in 4-player matches to see who gets the highest score. Everyone can play together...
Author
Pub. Date
2022
Description
Professionals and Play Therapists emphasize on the vital necessity of play as a learning tool. Play is important to the social, physical and cognitive development. In the correct environment it also becomes the tool for language development and learning of how to cope with mistakes and failure. from Amazon.com.
9) My first grade geography workbook: 101 games & activities to support first grade geography skills
Author
Pub. Date
2021
Description
Inspire kids to learn about the world around them with a book of puzzles and games that help them explore geography! My First Grade Geography Workbook dives into the concepts of social studies and geography for kids, with exercises like following cardinal directions and finding features on a map. Whether it’s word searches or connect-the-dots, these activities help first graders play, learn, and build core skills. from Amazon.com
Publisher
Ravensburger
Pub. Date
1985
Description
Differix is a pattern recognition puzzle that can be played as a solo activity, or competitively as a race to see which player can place the most correct tiles in a set time. The various versions of the game have four or six game boards of increasing difficulty that each display nine illustrations with the same motif (ex. an elephant, a juggling frog or a tightrope dancing pig). Each of the illustrations differs from the others in only a minor detail...
12) Rolling America
Publisher
Gamewright
Pub. Date
[2016]
Description
Roll your way across the USA! In this captivating dice game, your goal is to fill in a map of the United States with the numbers rolled. The trick is that neighboring states can't have numbers that differ by more than one. Everyone plays at the same time so you'll have to plot your moves carefully to outdo your opponents. Complete your map with the fewest mistakes and emerge the champ of Rolling America!
Publisher
Findaway World, LLC
Pub. Date
[2021]
Description
"The goal of the Nature & Environment Module is to ignite kids' curiosity to explore the connectedness of the natural world around them. Topics in this module include cause and effect, biology, plants, weather, geology, wildlife. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day." - Publisher description....
Publisher
Findaway World, LLC
Pub. Date
[2019]
Description
"This English Language Arts toolbox is filled with interactive lessons and challenges to assist kids with becoming better readers and writers. - Learn english grammar - Improve knowledge about sentence structure - Develop spelling and vocabulary skills - Improve reading speed and comprehension" - Publisher description.
Publisher
Findaway World, LLC
Pub. Date
[2021]
Description
"The goal of the Technology & Space is to build kids' fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day." -...
Publisher
Findaway World, LLC
Pub. Date
[2021]
Description
"The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids...
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